· 

NGS Cβ Test Summary and Feeling

NGS Cβ Test Summary and Feeling 

 

□ connection 

Access from abroad is currently a bouncy specification. Therefore, access by some providers such as Nuro Light is not possible. This is because the domestic line IP is once issued outside the country (Germany, the United States, etc.) and then changed to the foreign IP and accessed the country, so it seems that the line that is doing the same work will be played. 

 

The only way to deal with it is to change the line. (smartphone desering, etc.) 

 

□ Login Game 

If the capacity of a centralized login server exceeds a certain amount, the server will be delayed. When it's time like this time, "Get ready don! In the case of "" the effect is noticeable, and the access of most users is affected. When accessed, the relay starts at once and automatically breaks after a certain period of time. Therefore, it becomes the result that access is not possible. 

 

The solution is to avoid peak time or wait obediently. 

In addition, it was improved very much on the second day and the third day. 

 

□ weapons from PSO2, as well as locally acquired weapons and armor 

PSO2 Rarity NGS Rarity Equipped Level 

 ☆1~6     =    ☆1          LV1~ 

 ☆7~12    =    ☆2          LV5~ 

 ☆13~14   =    ☆3          LV10~ 

 ☆15      =    ☆4          LV15~ 

 

In NGS, the equipment conditions were completely changed from the equipment conditions due to the ability values such as PSO2, and it changed to the equipment conditions at the level. If it becomes an appropriate level, it can be equipped regardless of parameters, so you can update the equipment as if it were other MMO. 

 

As for the feeling, 

Compared to PSO2 and NGS weapons, local weapons are better in performance if they are of the same rarity. In addition, since the increase magnification of the potential is about the same, if the number of slots of the Xcens weapon brought in is small, it may be stronger to grow it obediently using local weapons.  

It honestly depends on the performance of the OP because the Krath weapon (☆4+35 enhanced) may lose in basic performance to the local weapon ☆3  (maximum enhanced).  

The same is also against armor, and the pso2 armor has a slightly inferior performance compared to local products. 

However, since there are some areas where it is unclear how much defense is affected in battle situations, the advantage of PSO2 armor is high because the number of OP's simply is higher.  

 

In addition, this will be talked about later, but since the reinforcing material is still a valuable class in the early stages of NGS, it seems that it is better mental health to overdo it with PSO2 equipment only for the beginning. 

 

□, armor, and items that do not support weapons 

There is a red icon that says you can search from the warehouse but not use it, and it cannot be held by NGS players. Of course, you can't sell it at the shop or my shop because you can't take it out.  If you try to sell directly from the warehouse from the shop, the target item will not be displayed in the first place.  

 

In principle, PSO2's old weapons, boost items, client order deliveries, reinforced items, cash items, etc. cannot be take out. 

 

□ weapons and armor 

Similar to the Nesei weapons performed with the conventional PSO2, weapons and weapons (categories and namesakes are not required) are layered as experience values, and "N-Grinder" is consumed there to strengthen. 

In addition, for latent release and enhancement, a method of enhancing weapon type (or rarity) is adopted by introducing unique consumption items.  A fee of N-Meseta(NGS currency) is also required, but N-grinders and other enhancement items are only available for basic gathering (field collection), so you will have to run around thefield half-forcedly.  

 

The person who feels a little troublesome about this will come out, too. 

In the sense that it will be released only in the early stages from such "difficulty", I have to say that bringing equipment from PSO2  is useful.  

If you bring an old PSO2 weapon into the NGS, you cannot rewrite the weapon's enhancement value, basic performance, granted OP, etc. with the NGS system. 

 

For example, suppose you bring Dragon Slayer-NT+10 to NGS. 

Within PSO2, the maximum value can be enhanced to +35, but NGS cannot. Because it is rarity ☆10 of dragon slayer in PSO2, it can be replaced by the status of +10 enhanced weapon equivalent to ☆2 in NGS. If it remains in use within the NGS, this weapon will not be enhanced with NGS in the future. 

To strengthen, you need to go to a PSO2-only block and strengthen it there. 

 

□ weapons and armor (with OP) 

The ability can be added to only 2 slots open by the initial value. 

It is added by collecting capsules of the ability you want to put there in the field (mainly enemy drops) and stacking them in the enhancement shop. However, each capsule has an established additional success rate, and one capsule can stack up to 10 of the same capsule.  

Example: If you add 10 power I(10% success rate) on top of each other, you have a 100% chance of success. 

 

A major change is that the number of slots does not decrease even if it fails first. It remains empty with only one slot. If the addition succeeds, the unique empty slot of the equipment will be eliminated, and it will be added at 100% like sop.   Therefore, when adding capacity to the second slot, a special capsule may not be used to maintain the capacity of the first slot.  However, if you overwrite the ability of the same category with another object, you must overcome the establishment of that ability.  

If it fails, the pre-overwrite capability that has already succeeded will also be lost, resulting in an empty slot. 

 

Weapon enhancements are mandatory when expanding the number of slots. Slot expansion is not available at the capacity  stage. From this point of the point, it seems that pso2's ability has been eased a long way. It is unclear whether auxiliary items with an additional ability success rate of 0% will be added in the future. Therefore, the situation that the ability addition success rate becomes 100% at present is overwhelmingly small.   

 

For the new OP, hp and PP are the only ones that increase the parameters of the weapon itself numerically, while the others have only a % increase or attenuation. 

In the early stages, when the basic performance of weapons is low, the fluctuation of % is low as a boon, and the effect is not felt at all. The damage increase value obtained by the current OP is estimated to be 4 to 9 damage by theoretical value and 1 to 3 damage as standard.  

 

 

□ potential of these weapons 

NGS has a fairly high increase in potential, partly due to the low basic performance of the weapon itself. To be honest, it is a high priority to prioritize and release the potential before sticking to the OP. In addition, a considerable number of gathering items are required to release the potential, and it is forced to do work that is quite patient to increase to the maximum level.  

(Gathering items cannot be traded in My Shop. 

  

□ Multi-Weapon 

It is a new function that synthesizes two types of weapons and makes them exist as one weapon. 

Only NGS weapons are targeted, and doing so will allow you to use subclass weapon types in a single weapon palette, which expands the range described earlier. 

In particular, since it is possible to use a different weapon type PA and TA without having to change, it is possible to compensate for the weak parts such as the range that is not good at the main weapon. 

In addition, since the weapon prepared in the sub depends on the performance of the main weapon when synthesized, it is also an advantage that it can be used immediately from synthesis. However, the synthesis cost is trivially high compared to other strengthening, and it is difficult that many can not be prepared with it in the early stages when funding is severe. 

The limitation is that it can only be synthesized with weapons of the same rarity, and if you want to create a multi-weapon with high rarity, you must prepare the required rarity equipment. 

 

□ levels and skill points 

In NGS, the benefits of status from rising levels may not be very important.  Of course, it is important to eliminate the powerful power attenuation caused by the level difference in enemy, and to raise the level for equipment.  

However, level alone does not help players grow.  

 

BecauseNGS does not award skill points due to level increases. Instead, it has been changed to a system where you can earn skill points by clearing in cocoons (dungeons and similar local missions).  

 

This skill point can be used to improve class skills as before. 

 

□ level and combat power 

It's an inedigable word, but it's a word that refers to the appropriate level of NGS quests and fields. "Combat Power" is a numerical measure of the overall power that includes parameters including the level of the player, equipment content (including enhancements, etc.), skill acquisition status, etc., and when standing on the boundary line of each field, the next field is "recommended combat power 800 or more".  

In addition, for the emergency quests introduced in the future, the participation conditions are the combat power standard. If we want to aim for early appropriateness, it is necessary to strengthen in a well-balanced way, not just at the level.  

 

□ Emergency Quests 

At a specific time, the navigator announces it in the form of communication. 

The way to participate is to arrive at a specified point on the field during the operation time and participate in line with the guidance. Since the matching function is attached, the participating members are automatically calculated like the conventional old PSO2, and the flow is such that the member defeats a large enemy.  

Players must be at least the combat power specified by the Navigator, and players who do not meet this requirement will be displayed with guidance that they will not be able to participate. 

 

□ Enemy 

At present, I feel that the place where enemy occurs is usually fixed. 

 

Dread Enemy is a proto-creature,  dolls (like PSO2's Durker Enemy) rarely bearing two names as crowns: Lao NerisenWhite Silver, and Golden.  Of course, the ability is set higher than usual, and there are individuals who change the drop content slightly.  

It may also appear at the time of  PSEBURST as a positioning of rare enemies.  

 

Among them, dread enemy crowned "despair" is called "Gigantics", and it may drop special abilities with high performance. The appearance conditions are also special, and it manifests it only in the day of the thunderstorm, and it has the property that gigantics disappear when the weather recovers.  Of course, this also has very high parameters, and the appearance level is the highest current value among Lv19 and all enemies.  It has a high attack power that can be sunk with a single blow even when hit by the player's canst value lv15, and the enhanced enemy features described against this.  

 

Enhanced enemy is an enemy that connects a mechanical external unit called an enhancer, and in PSO2 terms, it may be easy to image if an individual with a durker factor is collectively attached.  

However, the enhancer's performance has extreme defense performance other than parameter increases and enhancers, and a procedure is required to defeat enhanced enemies. After enhancer destruction, the performance of the enemy is slightly lower than that of the normal individual. 

  

□ Leuker Devices 

It can be used as a warp gate with mandatory features in the open world.   It also serves as an access to the warehouse, so we want to actively open it up. This is a symbol-shaped building scattered throughout the field that is registered on the map when the player approaches the liuker device. After registration, you can move there at any time.  

 

□ Region Mug 

It is a "mug" in PSO2 that is shaped like a giant spherical type robot, and when accessed, gathering items are required. It is a miscellaneous food such as basic ore and food, but it may be specified in the gathering item passed depending on the time of day. If you pass it as specified, you will receive a bonus in the accumulation point.  

When this point reaches a certain level, the mug   will be in a "manpuku" state, and boosts such as rare drops and experience increases will occur slightly in the name of "there is something good".  

 

□ Cocoon / Tower 

Mission quests in solo or party-participatory closed spaces. It becomes the position like the dungeon of a general MMO. In addition to rewards such as items, it is a specification that skill points can be earned if you break through the mission contents issued as a task in advance.  

Quests include subjugation, action operations, time attacks, and more. 

 

  Thank you for watching.